Game Descriptions and Play Instructions: 

Based on the narrative game that I cloned before, there is another storyline added. In the clone version, there is one linear procedure that the player can follow. For the elaborated version, players can choose to either find a way to leave this place or explore the region more and look for the treasure. The main interaction in this game is keyboard interaction. Players can use the WASD controller to make the character move, use direction keys to choose dialogues and press space to interact with NPCs or strike their sword. 

Statement of self-evaluation: 

I added more verbs than the clone version like the dialogue selection and striking sword. I carefully animated the character, differentiating three different state: without the sword, with the sword and striking the sword. Moreover, I added a relatively more complicated narrative to the game. The instructions about how to use the sword and whether you have got the treasure are pretty clear, following the camera. 

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