Gameplay description:

The play chose one the three cards dealt to them and compete with the computer. Fire beats grass, grass beats water and water beats fire.  When the player is down by 2*n points, there can use click the "HELP" button to use one of the three powers to win the round.  "High Stake": if you win the round, you will gain 4 points, but consequently if you lose, the computer will gain 4 points.  "X-ray": You can see the computer's card chosen for the round before you choose yours.  "Invincible": All of your hands become the "three -element" card which can beat all elements.  You can only use each of the power once per entire game. 

Artistic Merit: 

I change the theme to the basic natural elements of fire, water and grass in our daily life. To fit the theme, I totally changed the sprite, using an icon representing the elements at the center of the card and creating a card frame related to the element. Unlike the clone version, chances are that the computer continues to win and you have nothing to do. Adding the three powers can improve the player's experience, making the game much more fun, adding more interaction to the game and preventing them to feel frustrated. The three powers are not too over powered and can only activate one of them once, which ensure the game's balance. Moreover, for feedbacks of the game, I added juice, screen shake after you lose to the computer. 

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